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Passion for unraveling digital mysteries, advancing the field of information technology, and teaching students to be critical thinkers.

Wyatt & Jane

Gold medal winners headed to Nationals!

My students Jane Staed and Wyatt Robinson won 1st place for Interactive Application and Video Game Development at Skills USA Kentucky State competition in April.  They will compete at 2024 Skills USA Nationals in Atlanta this June!!  Check out their Spritesheet trailer for their game "To Hell and Back".  They fundraised to get their game listed on the Steam store.  The demo is available here on STEAM.

Interview With Will Lam at Uken Games

Will Lam is a Senior Product Manager at Uken Games in Toronto.  He joined our Advanced 3D Game Development class virtually at Eastside Tech in Lexington, KY, for a 50 minute question and answer session.  He inspired our students!  Students posed many questions and Will offered keen insight, experience, and advice for my aspiring game designers and developers. 

Game Design & Development Gray Boxing Student Work Samples

Game design and development pathway students have been practicing game design for a game that supports the Keep America Beautiful non-profit.  Every student completed a game design document.  Then students created a drawing, identified a theme and genre, determined their audience, key pillars, features, main aim, enablers, blockers, win conditions and lose conditions.  They created a very basic gray box version of their game for KAB in Unity.  Though some students incorporated working elements, it is not intended to be a working version.  It is intended to be a very basic mock-up based on their planning in their game design document.  However, these students went above and beyond.  Enjoy these exemplar screencasts of gray boxing from Jane, Sam, Caden, and Ryan.  Listen for industry terms and vocabulary that students are learning and applying.

Jane Staed

Ryan Woods

Caden Trayner

Sam Heersche

2D Game Development Student Work Samples

We have been practicing 2D game development in Unity using the Unity Learn platform, and a 2D Game Kit Walkthrough tutorial.  Students followed the tutorial, created a new scene, and added all of the prefabs demonstrated in these videos.  Then they narrated these screencasts in February, 2024.  They include demonstrations of elements such as moving platforms, a door with a pressure pad, enemies, damage, sprites, teleporting, and use of prefabs with scripting.

Ella Hart

Leonardo Garcia Carriedo

Kendrick Vanzant

3D Scene Design Student Work Samples

We have been practicing scene design in Unity, including game assets, prefabs, cameras, lighting, menus, particle systems, coding scripts, sound, skybox, and more.  The culminating semester one mission was to create three-dimensional scenes in December 2023 that included at least one coding script, at least two lighting effects (not including directional light), at least one particle system, sound effects or music, and a camera that followed their player's GameObject with a third-person perspective.  Enjoy these student-narrated screencast examples that included demonstrations, commentary, identification of strengths, areas for growth, and creative approaches to scene design.

Wyatt Robbinson

Noki Phillips

Ryan Woods

Zobia Zeadally

Jane Staed

Jaxon Long

Kendrick Vanzant

Jayden Barnett

Cara Halliday

Casper Herrington

Elaine Chen

Chris Gieringer

Dream   Design   Develop   Deliver